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Mr GarlandHead of I.T

The Computing and ICT faculty is made up of Computing at Key Stage 3, followed by both ICT and Computer Science at Key Stage 4.

The head of department is Iain Garland, who joined The Wilnecote School as an NQT in 2006 following the completion of a Computer Science degree and four years as a professional programmer. As such the gradual drift towards Computer Science in recent years has meant Wilnecote’s Computing and IT department is one of the few schools with a genuine Computing specialist leading the faculty.

The rest of the department is made up of three assistant headteachers. Vicki Mann, who also joined the school as an NQT in 2006, was head of department for many years before becoming an assistant head at the start of the 2020-21 academic year and was instrumental in the school’s recent IT Strategy, bringing transformative interactive screens into the classroom and laptops to all teachers throughout the school. She currently holds the assistant Headteacher role in charge of curriculum. Stephen Simpson joined the school a couple of years after Iain and Vicki, also as an NQT having previously been a student at the school, and currently also holds an assistant head position in charge of safeguarding and relationships having spent several years as the 2nd in department for Computing and IT. Mark Herbert started at Wilnecote in 2005, and while being primarily a PE teacher has recently delivered both IT and Business Studies within the department. As such we have been together as a department for 13 years and with a range of experiences and expertise are able to offer a range of learning to the students.

In terms of the learning itself, the world of computing is a fast-moving and exciting part of our world and beyond, and our curriculum from Years 7 to 11 reflects the importance and diversity of the applications of computing and IT. In the Key Stage 3 Computing curriculum there are 6 units of work per year, covering a range of topics from the world of Computer Science, IT, Media and Business. By completing such a wide range of topics with clear and strong links to the National Curriculum, students receive a deep, broad curriculum offering multiple ways to help inform future decisions. The use of key software to create various products in commonly used applications will allow students to utilise these skills in the future, and be able to develop solutions to a huge range of potential projects and requirements. The units covered have been written by members of the department to allow individual specialisms to benefit the lessons, and as such topics are interesting and engaging with a range of enjoyable tasks throughout. Units build on previously taught skills and knowledge, allowing students to use prior learning to develop deeper and more detailed understanding of more complex topics covered later in the years.

In Key Stage 4 students have the choice of both Computer Science and IT, with each qualification following its own path and being distinctly different to the other to allow students the chance to follow the course that interests them the most, or indeed pursue both avenues for a wider range of learning.  Computer Science looks at the technical side of Computing, letting students find out about how computers work, how they store and process data and how to program them using text based languages.

In Year 10 and 11, ICT is its own subject away from Computing, and allows students to focus on the more real world use of computer systems as well as project development and software life cycles.

Vision for I.T at The Wilnecote School

 

Our aims and ambitions are to allow students to develop deep knowledge of how to use computers safely and effectively, as well as understand the theory and development processes behind a range of products from both the virtual and physical world. Our curriculum allows students to move forwards beyond school with essential skills for a range of potential careers and applications in later life. The National Curriculum for Computing contains 9 separate statements, and we design our units of work across KS3 to cover these multiple times throughout years 7, 8 and 9 due to the importance of some of these statements. There is a heavy lean on e-safety and understanding how to use computers and the Internet safely and effectively, and as such we cover this at the start of all three years in addition to delivering whole-school assemblies on the safe use of social media and other online services.

The curriculum was designed to not only meet the needs of the NC statements, but also to provide students with a broad range of topics across four different subject areas – Computer Science, ICT, Media Studies and Business. When the school moved back to a three-year Key Stage 3 it allowed us to keep the units we’d used previously (which already met the NC statements) and add additional, newly created units in Year 9 to introduce skills and understanding that, while not required under the NC, we felt would be interesting and exciting for students to learn about and experiment with. Units are sequenced in such a way that the learning from one leads into later units and reinforces what has been taught before, both within the same year but also in subsequent years as well, such as the development of programming knowledge and skills starting in Year 7 and building through to Year 9 ready for the Computer Science GCSE if chosen. Similarly the use of IT software such as Office applications builds up over KS3, introducing more complex and useful features and skills as well as adapting skills to new scenarios and contexts.

Development of the curriculum has happened over several years, with units being constantly evaluated, changed, added or removed to best suit the needs and requirements of the students. As the KS4 qualifications have changed these too have led us to adapt the units we deliver to ensure students are best prepared for their potential option choices in Year 10 and 11. Sequencing has been carefully considered following a range of CPD and staff training sessions, allowing us to break down units into their component parts to ensure that not only the NC requirements are met, but also that the units suit our own students and take advantage of the expertise we have available within the department.

Within IT and Computing there are several sets of knowledge and skills that are essential, some of which are covered by the National Curriculum but also others that I feel are required. The NC heavily features e-safety and programming (5 of the 9 statements relate to these two topics alone), both of which are featured repeatedly across all years between 7 and 11. Even if students don’t move on to continue programming after Year 9, the ability to take a problem and decompose it into smaller manageable elements is a skill that can be translated into a wide range of real world scenarios, and so covering programming in every year of KS3 is a vital skill for students to learn. Programming begins in Year 7 with block-based programming which introduces a range of important programming concepts that will be used throughout all levels of programming, and is revisited and used during later programming units across Year 8 and 9. E-safety has its obvious importance in the curriculum, but we have adapted and developed our schemes to ensure that every year group has a personalised e-safety unit to cover issues and concerns that are age-appropriate and carefully targeted.

Additionally a new focus in year 7 on computer systems, hardware and binary allows students to develop an early understanding of how computer systems work, how data is stored and processed and how this underpins everything they do using a range of digital devices. We also still use Office software to teach what we consider to be vital IT skills, and while this isn’t part of the National Curriculum we are conscious of students requiring these skills not only in later life, but also to effectively complete work required by other subjects within school.

Throughout our curriculum we are consistent in the way practical projects are carried out, teaching general good habits in terms of the development of products but also teaching important design and development skills for Key Stage 4 ICT options. Practical tasks go through a series of stages of planning, design, creation and testing, which is something carried out consistently throughout all practical units and develops an understanding of the importance of the full development cycle of a digital product. Again this has cross-curricular benefits, bringing students away from the “that’ll do” nature of creating a quick piece of work without first thinking about the way users will respond to it. This idea of decomposing a problem into smaller parts works across multiple strands of the curriculum, be that programming, spreadsheets, magazine design and almost all other units, and is a definite skill that can be practised and improved by students over their time in school.

Following the series of lockdowns there were obvious gaps and inconsistencies in the learning and knowledge of the students. The nature of our units allowed us to recap key concepts that may have been missed, for example looking back at the Year 7 computer hardware unit benefits the understanding of the binary work completed later in the year, and as such the work some students may have missed or failed to access can be retaught while still being relevant to the later unit. A similar example in Year 9 would be how film posters are used within the marketing phase of a film’s release, allowing us to go back and have another look at the marketing lessons from the previous Business-based unit. As a result of the careful sequencing of the units of work and the way the units build on each other, gaps from the periods of online learning or other absences are filled naturally as later units progress. We are able to check understanding through end of unit assessments, and use these to guide ACTs which will allow students to research and fill gaps that have arisen from the assessments.

Throughout the year we look as a department at how the units have been to teach and whether any changes need to be made, or if there are other units we can deliver to provide a better curriculum for the students. In addition to this individual members of the department will often develop new resources for existing units and share these with the rest of the team, which can then be integrated into the schemes themselves when they are next taught. As such the Computing curriculum is constantly evolving and improving, and while we will experiment with new units to see how effective they are these units are a valuable step in producing a varied and relevant sequence of units.

This approach has been guided by the Principles of Instruction by Rosenshine, which provides a series of ten ways to ensure learning if maximised. Those that we focus on in lessons include starting a lesson with a recap or review of prior learning, both to embed knowledge but also give a stronger idea of how the various lessons link together. We also often provide models or templates for students (especially with more practical tasks) to enable them to solve problems faster and focus on the skills that are important, and scaffolding for lower ability students to remove barriers in accessing the key learning.

Learning Journey