Graphic

Year 7

Students are taught in mixed ability groups throughout KS3

Basic Design and Presentation Skills

This unit has been tailored to introduce students to Graphic Products, the Technology department, expectations.

During the project pupils will be assessed over 4 main criteria –

  • Research – Understanding a brief, looking at existing products/designers, identifying target market
  • Design Ideas – developing original & creative ideas to solve the given brief, modelling and testing
  • Making – Practical, construction of a finished product
  • Evaluation – Assessment of their own development and success through annotation and discussion.

For the set project of character designs, pupils will start by looking at typography through ideograms and drawing descriptive words, this will introduce the correct use of guide lines and the importance of correct rendering skills.

They will research different film genres, identify different target audiences and understand how this knowledge can influence the style, colour, typography and imagery of their own work. They will then sketch out a range of creative design ideas, select the most suitable and develop it towards a final solution. During this task they will also be introduced to one of the key drawing skills of isometric projection where they present their final design as a 3D image.

The project will conclude by looking at promotion by creating a range of merchandise which could include; Poster, 3D glasses, Popcorn box and a 3D paper craft Character.

Year 8

Year 8 Graphics places a focus on branding and influences that may determine a products commercial appeal. Students will look into further depth, factors that may effect a product’s marketability, whilst reinforcing the 4 main assessment criteria – Research, Design Ideas, Making, and Evaluation.

Aims –

  • To further the understanding of the design process.
  • To reinforce prior knowledge and skills learnt including drawing and rendering techniques.
  • To introduce new design/drawing skills that would prepare pupils for higher level graphics.
  • To develop personal improvement through self evaluation and annotation.

This project looks at re-branding an existing confectionary product of the pupils choice. They will use market research to identify the preferred requirements of their target audience, which will then be used to influence their design ideas. The importance of analysing existing product will be covered as they learn to effectively use the ACCESSFM system to evaluate work (Aesthetics, Cost, Customer, Environment, Safety, Size, Function, Materials).

Students will look to completely re-design their chosen products identity, give it a new flavour and then aim to inform the customer through it’s new packaging, an  interactive mailer (Cootie Catcher) and a Point of Sale that would be place on a shop counter, using specifically designed Net Templates.

In year 8 pupils will also be introduced to another of the Key drawing skills of 1 and 2 Point Perspective drawing, This will develop their 3D presentation skills and prepare them for higher level graphic products.

Year 9

Year 9 Graphics places emphasis on creativity and construction skills whilst again still reinforcing the 4 main assessment criteria – Research, Design Ideas, Making, and Evaluation. This unit will be the culmination and unification of key stage 3 but will also act as a pre cursor to the GCSE key stage 4 course for those who wish to further their studies in Graphic Products.

Aims –

  • To further enhance the understanding of the design process.
  • To reinforce prior knowledge and skills learnt including drawing and rendering techniques.
  • To introduce new design/drawing skills that would prepare pupils for higher level graphics.
  • To develop personal improvement through self evaluation and annotation.

During this project pupils look at paper manufacturing and construction. They will explore the different qualities of a range of materials to understand which are most suitable for specific needs. They will take inspiration from the work of designer Robert Sabuda and his interactive Pop Up literature. With this information students will then go on to construct a working prototypes of either business specific mailers or a Pop Up case for either a Movie DVD, Games Console disk or Music CD. The product must inform and promote at the same time as placing a high emphasis on finish quality, this will be ensured through an introduction of quality control checks and further industry/commercial practices.

Pupils will also study Orthographic Projection drawing – another key drawing skill which presents the pupils work in diagram form showing their design from Front, Side and Plan views simultaneously and to scale.

Examination Board: AQA

With a focus on Graphic Design utilising Papers and Boards or Polymers.

Aims:
Why Design & Technology?

Design & Technology is part of our everyday life and it’s constantly evolving. Our new D&T GCSE will prepare students to participate confidently and successfully in this increasingly technological world. The course focuses on developing practical skills within a particular material area, allowing students to manufacture high quality outcomes.

Students will study and learn from wider influences on Design & Technology including historical, social, cultural, environmental and economic factors. They will get the opportunity to work creatively when designing and making and apply technical and practical expertise to timbers or polymers.

They’ll gain an understanding of commercial processes and careers in related industries, as well as developing core transferable skills, such as teamwork and communication.

The new GCSE places great emphasis on understanding and applying the design processes. Students will use their creativity & imagination to design and make prototypes that solve real and relevant problems, considering their own and others’ needs, wants and values.

Assessment:

The GCSE course is split 50% final 2 hour Exam and 50% Non-Exam assessment project.

The Exam will assess:

* Core technical principles

* Specialist technical principles

* Designing and making principles

Non-Exam assessment will include a design and make task which will assess:

* Identifying and investigating design possibilities

* Producing a design brief and specification

* Generating design ideas

* Developing design ideas

* Realising design ideas

* Analysing & evaluating

Students will produce a prototype product and a portfolio of evidence.

Design & Technology can set you up for a career in a wide variety of industries such as Construction Trade, Advertising, Media, Engineering, Architecture, IT, , and even Education.

Popular careers for people with design & technology qualifications include: carpentry and joinery product or graphic designer, architect, carpenter etc.

For further information contact Mr Thomas